v1 · updated 2026-07-27
The mine below the meadow is rich, and the thing that lives down there is patient. Last Torch is a turn-based, push-your-luck delve in the spirit of Clank! and Deep Sea Adventure: climb down with one torch, come back up with gold, and decide at every ladder whether you’re being brave or just greedy. No reflexes needed — take all the time you want. The clock only ticks when you move.
🕯️ How a delve works
- Everything costs torch. Walking, climbing, prying — every action burns ticks from a single torch that never refills. Halls you’ve already charted cost half as much, and gold is heavy: the more you carry, the faster every step burns.
- Gold only counts once it’s banked. Climb all the way out and your haul goes into the cart — safe forever, plus you rest a heart back. Then delve again (the door groans, and the Keeper hears it) or retire with your score.
- Sins fill the bag. Smashing chests, stepping on skull omens, lifting cursed gold, re-entering the mine — each one drops red tokens into the Keeper’s bag. You can always see how red the bag is, top right.
- Every ~18 ticks the Keeper stirs and pulls three-ish tokens from the bag — more on deeper floors. White tokens are nothing. Red ones cost a heart each. Drawn reds burn away, so the bag cools after it bites.
- Out of hearts? Taken. Out of torch? Darkness: your light shrinks to nothing and the Keeper draws on every step. Run.
🎮 Controls
The bar at the bottom of the screen always shows exactly what your buttons do where you’re standing.
- ⬅️ ➡️ ⬆️ ⬇️: Walk the halls, climb ladders, drop down one-way chutes
- 🅾️ (Z) on a chest: Pry it open — quiet, but slow (3 ticks)
- ❎ (X) on a chest: Smash it — instant, but +2 red tokens (iron-banded grey chests only open this way)
- 🅾️ (Z) on open floor: Drop your heaviest treasure to run lighter — it piles up where it fell, and 🅾️ takes it back later
- Hold ❎ (X) at the surface: Retire and lock in your score
🎒 What’s down there
- Chests: The deeper the floor, the richer — and heavier — the gold. Purple cursed chests are worth half again more, but lifting the lid feeds the bag two reds. The floor-6 vault is the mine’s jackpot; the key is hidden on the middle floors.
- 💀 Omens: Step on a skull, feed the bag a red. They tend to squat between you and the best chests — the toll is optional, but so is the treasure.
- Gear is weightless, take it all: 🏺 oil refills the torch (and relights the dark!), rope lets you climb up a chute once, the charm silently eats the next two reds, the key opens the vault.
- Gold dots on the right edge: Treasure you’ve seen but not yet claimed, floor by floor — your shopping list for the next trip down.
- The quirk at the door: Every mine bends one rule for the day — flooded floors, brittle chest lids, a restless Keeper, a guaranteed golden vault…
💀 You will die. Retry — that’s the game.
Getting taken only costs what was in your hands — everything you banked already counts, even on the run where you die. So dive greedily, die informatively, and press 🅾️ on the score screen to head straight back down.
- Daily delve: One shared mine per day — same layout, same quirk, for the whole household. Replay it as many times as you like; your best banked haul is your score for the day. The first run is a scouting trip. That’s not cheating, that’s mining.
- Free delve: A fresh random mine every run, for practicing your nerve.
⛏️ Advice from previous miners
- Bank early and often. The cart doesn’t judge small deposits, and the rest heals.
- Floors five and six pay like kings — and stir twice as hard. Go there on purpose, not by momentum.
- If the walk home doesn’t add up anymore, drop the idol. Dropped gold waits patiently. Torches don’t.
- Darkness near the surface is a jog. Darkness on floor six is a grave.
📜 Changelog
v1 — 2026-07-27
- New game: Last Torch, a push-your-luck delve into a haunted mine.
- Descend deeper for richer gold, but every step burns torchlight — and the Keeper’s bag fills with every sin.
- Bank your haul early or gamble on one more room — if the Keeper takes you, everything you’re carrying stays below.
- A daily seed means everyone delves the same mine each day, so scores are directly comparable.